There are many different aspects and stages in a 3D production pipeline. All are important steps in creating an appealing, believable, 3D product. In this blog I will go through the different steps in this process and what they involve. Starting with Pre-production and 3D Modeling.
3D PRODUCTION PIPELINE
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Pre Production
Concept art is used to lock down the final designs for the characters, environments and props. Designs go through many iterations to find the perfect look. Giving the people working on the project a style and feel to go for.
Script writing and story boarding are used to solidify the story and how it will be shown. Writing a script allows you to plot out what happens in your story in detail. Story boarding is used to show what happens in the script visually. A shot by shot breakdown of what you are about to create.
3D Modeling
After pre-production is complete the next step in the process is 3D modeling. As soon as an assets design has been finalized you can start modeling it. Modelers will look at the model sheets and designs and use programs like Maya, 3Ds Max and many more to model the concepts into three dimensional objects.
These programs use points in a 3D space to represent an object. These points are called Vertices. Lines are used to connect the vertices to create a mesh which covers the object. This is called polygonal modelling. Another form of modeling called sculpting. You can use programs such as Zbrush and Mudbox to essentially sculpt a mesh into whatever you like.
By Blake Head.
Images sourced from Here and Here.